Project Details
Description
In the contemporary societies, video gaming fulfils several functions promoting social interaction, health, well-being and unique
experiences. At the same time that eSports environment contributes to social benefits, it also provides various risks to the young
community because of mocking, insulting, racism, homophobic comments and hate speech. Despite millions of Europeans play several
online games, the impact of video gaming on European culture and society, including their social value and risks, has not been thoroughly.
Therefore, we need to further help the eSports community in ways which are compatible with the social capital and well-being of players,
by reducing toxic behaviours and promote prosocial behaviours through social connected education. This project aims to develop the
“ENHANCE” model which will analyses, awareness and accomplish the young players community for social side (risks and benefits),
future career pathway, and value creation. The project will help young players [16-26], decision makers and developers/publishers
in relation to social eSports issues.
experiences. At the same time that eSports environment contributes to social benefits, it also provides various risks to the young
community because of mocking, insulting, racism, homophobic comments and hate speech. Despite millions of Europeans play several
online games, the impact of video gaming on European culture and society, including their social value and risks, has not been thoroughly.
Therefore, we need to further help the eSports community in ways which are compatible with the social capital and well-being of players,
by reducing toxic behaviours and promote prosocial behaviours through social connected education. This project aims to develop the
“ENHANCE” model which will analyses, awareness and accomplish the young players community for social side (risks and benefits),
future career pathway, and value creation. The project will help young players [16-26], decision makers and developers/publishers
in relation to social eSports issues.
| Short title or EU acronym | ENHANCE |
|---|---|
| Acronym | EUPOM165 |
| Status | Active |
| Effective start/end date | 1/12/24 → 30/11/27 |
Keywords
- Social inclusion in and through sport
Flemish discipline codes in use since 2023
- Human movement and sports sciences not elsewhere classified
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