The first purpose of this project is to investigate the cognitive processing involved in edu-games and its impact on learning. The second purpose is to investigate how we can influence these cognitive processes by using adaptive techniques. More in particular we will investigate the impact of the emotional status of a tutor-avatar on the learning effect, as well as the motivational aspects of learning by manipulating task difficulty and attainability of goals.
Sajjadi, S., Cebolledo Gutierrez, E. O., Trullemans, S. & De Troyer, O., 2014, Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play CHI PLAY '14. New York, NY, USA: ACM, p. 227-23610 p.
Research output: Chapter in Book/Report/Conference proceeding › Conference paper