A fast Water Droplet Sound Simulation

Quentin Bolsée, Vivian Bolsée

Research output: Chapter in Book/Report/Conference proceedingConference paper

2 Citations (Scopus)

Abstract

Due to recent advances in the field of virtual reality, the demand for immersive sound design has increased dramatically. While pre-recorded samples are a popular tool in this context, it has limited flexibility and user interactivity. We propose a real-time method that can synthesize fully immersive sounds of droplets falling in water. The physics of air bubbles produced in the liquid are considered in detail, and the sound samples are synthesized in a GLSL shader to make full use of parallel computing. A vertex shader shows the resulting disturbance on the liquid surface, to further immerse the user with consistent visuals. Results show that a large amount of bubbles can easily be generated on a regular desktop computer.
Original languageEnglish
Title of host publicationInternational Conference on 3D immersion
Subtitle of host publicationIC3D 2018
Pages1-5
Number of pages5
Publication statusPublished - 7 Mar 2019
EventIC3D 2018 - Brussels, Belgium
Duration: 5 Dec 20186 Dec 2018

Conference

ConferenceIC3D 2018
CountryBelgium
CityBrussels
Period5/12/186/12/18

Fingerprint

Dive into the research topics of 'A fast Water Droplet Sound Simulation'. Together they form a unique fingerprint.

Cite this