Abstract
We demonstrate how Virtual Reality can explain the basic concepts of Reinforcement Learning through an interactive maze game. A player takes the role of an autonomous learning agent and must learn the shortest path to a hidden treasure through experience. This application visualises the learning process of Watkins' Q(λ), one of the fundamental algorithms in the field. A video can be found at https://youtu.be/sLJRiUBhQqM.
| Original language | English |
|---|---|
| Title of host publication | Proceedings of the 31st Benelux Conference on Artificial Intelligence (BNAIC 2019) and the 28th Belgian Dutch Conference on Machine Learning (Benelearn 2019) |
| Editors | Katrien Beuls, Bart Bogaerts, Gianluca Bontempi, Pierre Geurts, Nick Harley, Bertrand Lebichot, Tom Lenaerts, Gilles Louppe, Paul Van Eecke |
| Publisher | CEUR Workshop Proceedings |
| Number of pages | 2 |
| Volume | 2491 |
| ISBN (Electronic) | 1613-0073 |
| Publication status | Published - 8 Nov 2019 |
| Event | BNAIC 2019 - Brussels, Belgium Duration: 7 Nov 2019 → 8 Nov 2019 |
Conference
| Conference | BNAIC 2019 |
|---|---|
| Country/Territory | Belgium |
| City | Brussels |
| Period | 7/11/19 → 8/11/19 |
Keywords
- Reinforcement Learning
- Education
- Virtual Reality
Fingerprint
Dive into the research topics of 'A Virtual Maze Game to Explain Reinforcement Learning'. Together they form a unique fingerprint.Projects
- 1 Finished
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FWOAL937: Towards Explainable Reinforcement Learning
Nowe, A. (Administrative Promotor)
1/01/19 → 31/12/22
Project: Fundamental
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BNAIC 2019
Coppens, Y. (Participant)
6 Nov 2019 → 8 Nov 2019Activity: Participating in or organising an event › Participation in conference
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A Virtual Maze Game to Explain Reinforcement Learning
Coppens, Y. (Speaker) & Bargiacchi, E. (Speaker)
7 Nov 2019Activity: Talk or presentation › Talk or presentation at a conference
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