Abstract
Complex-Adaptive Paradigm (CAP) will be introduced as a way to
understand how novice behavior is the control system for novelty. The paradigm is
based on evolution, complex systems and cognition as well as programming modeling
and research on innovation. The two main concepts of the paper are bootstrap and
contextual stigmergy. The bootstrap is a concept used in programming modeling
and can be a technique for novelty. The system we propose will bootstrap syntax
and thereby determine its behavior. Based on the original concept of stigmergy[3],
we shall introduce a recursive version. The contextual stigmergy is inspired on how a
programming language parses and evaluates. We claim to need four contextual stig-
mergy to create the model: external, internal, directional and adaptational. When
the model is processing it behaves constructive, based on two types of learning: be-
havior mastery and reflection. The two types of learning in a special setting would
allow the system to be open for social interaction. Two models, created by author-
ities in the field, will be examined as a possible control system for novelty. On the
individual level this will be the workspace (area in he brain). On the social level
we continue the investigation and see how the two types of learning relate to social
construtuvism and claim that novelty becomes innovation.
understand how novice behavior is the control system for novelty. The paradigm is
based on evolution, complex systems and cognition as well as programming modeling
and research on innovation. The two main concepts of the paper are bootstrap and
contextual stigmergy. The bootstrap is a concept used in programming modeling
and can be a technique for novelty. The system we propose will bootstrap syntax
and thereby determine its behavior. Based on the original concept of stigmergy[3],
we shall introduce a recursive version. The contextual stigmergy is inspired on how a
programming language parses and evaluates. We claim to need four contextual stig-
mergy to create the model: external, internal, directional and adaptational. When
the model is processing it behaves constructive, based on two types of learning: be-
havior mastery and reflection. The two types of learning in a special setting would
allow the system to be open for social interaction. Two models, created by author-
ities in the field, will be examined as a possible control system for novelty. On the
individual level this will be the workspace (area in he brain). On the social level
we continue the investigation and see how the two types of learning relate to social
construtuvism and claim that novelty becomes innovation.
| Original language | English |
|---|---|
| Journal | European Conference on Complex Systems |
| Publication status | Published - 30 Apr 2007 |
Keywords
- HL-cognition
- cybernetics
- CAP
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