Abstract
There have been giant leaps in the field of AI storytelling in the last ten years. The AI technology has provided PC gaming more opportunities to improve themselves at their own pace. While most of game virtual engine uses various modules, the sensitive information they collect raises concerns among the player community. As technology seeps into every aspect of PC gaming currently a central problem for AI-generated narrative is the difficulty in balancing the consistency and structure of the plot.This paper aims to discuss Propp's theory analyzed Russian folklore enabled him to develop a total of 31 "functions"for interactive narrative in role-playing games, deeply discuss its realization, mechanism, and the new experiences of players in cognition and aesthetic. We therefore addressed two primary research questions. Existing architectures in virtual reality game engine system have been listed out. This section reviews the core components of story generation and presentation in AI- and computer-related storytelling. The following section focuses on outlines links between the algorithms deployed in AI-storytelling systems and the formalism of "traditional"narrative analysis and what the similarities and distinctions can tell us about the possibility of developing and enhancing AI-produced interactive stories.
| Original language | English |
|---|---|
| Title of host publication | 2021 International Conference on Computers and Automation (CompAuto) |
| Publisher | IEEE |
| Pages | 45-49 |
| Number of pages | 5 |
| ISBN (Electronic) | 9781665423717 |
| ISBN (Print) | 9781665423724 |
| DOIs | |
| Publication status | Published - Sept 2021 |
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