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Eye Gaze Gaming Intervention in Children with Dyskinetic Cerebral Palsy: A Pilot Study of Task Performance and Its Relation with Dystonia and Choreoathetosis

  • Saranda Bekteshi
  • , Marco Konings
  • , Inti Vanmechelen
  • , Jan Deklerck
  • , Els Ortibus
  • , Jean-Marie Aerts
  • , Hans Hallez
  • , Petra Karlsson
  • , Bernard Dan
  • , Elegast Monbaliu

Research output: Contribution to journalArticlepeer-review

17 Citations (Scopus)

Abstract

OBJECTIVES: To investigate the operational competences screen navigation and dwell function underlying eye gaze performance, and the relation of dystonia and choreoathetosis with eye gaze performance in children with dyskinetic cerebral palsy (DCP).

METHODS: During a 5-week intervention, ten participants with DCP played eye gaze video games daily for 30 minutes. Six games were used to assess task performance, fixation count, and eye movement accuracy during four measurements. Dystonia and choreoathetosis were evaluated using the Dyskinesia Impairment Scale.

RESULTS: Eye gaze performance improved over time (p = .013). Moderate to strong within-subject correlations were found between eye movement accuracy and task performance, and between eye movement accuracy and fixation count. No significant correlations were found with the movement disorders.

CONCLUSIONS: Eye gaze technology shows great potential to be a successful computer interface for children with severe DCP, thereby potentially improving their communication skills, participation levels, and quality of life.

Original languageEnglish
Pages (from-to)548-556
Number of pages9
JournalDevelopmental neurorehabilitation
Volume23
Issue number8
DOIs
Publication statusPublished - Nov 2020

Bibliographical note

Funding Information:
This project was supported by a grant of the European Regional Development Fund (ERDV, We-Lab for HTM, project nr. 1047). We thank all participants and the involved special education schools for children with motor disabilities: Dominiek Savio, Gits; Ten Dries, Landegem; Heder, Antwerp; and Sint-Lodewijk, Kwatrecht. Wholehearted gratitude to Patrick Hellin, Valerie D’hoker, Els Linsen, Peggy Firlefijn, and other therapists for their invaluable help.

Funding Information:
This work was supported by the European Regional Development Fund (ERDV, We-Lab for HTM, project no. 1047). This project was supported by a grant of the European Regional Development Fund (ERDV, We-Lab for HTM, project nr. 1047). We thank all participants and the involved special education schools for children with motor disabilities: Dominiek Savio, Gits; Ten Dries, Landegem; Heder, Antwerp; and Sint-Lodewijk, Kwatrecht. Wholehearted gratitude to Patrick Hellin, Valerie D’hoker, Els Linsen, Peggy Firlefijn, and other therapists for their invaluable help.

Publisher Copyright:
© 2020 Taylor & Francis Group, LLC.

Copyright:
Copyright 2021 Elsevier B.V., All rights reserved.

Keywords

  • Adolescent
  • Athetosis/etiology
  • Cerebral Palsy/complications
  • Child
  • Child, Preschool
  • Dyskinesias/etiology
  • Dystonia/etiology
  • Eye Movements
  • Female
  • Fixation, Ocular
  • Humans
  • Male
  • Pilot Projects
  • Psychomotor Performance
  • Task Performance and Analysis
  • Video Games

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