Flikken: Programming a Mobile Game with Context-Aware Tuples

Elisa Gonzalez Boix, Christophe Scholliers

Research output: Book/ReportOther report


This technical report describes Flikken, a mobile game implemented using context-aware tuples inspired by an industrial-strength game called The Target ). Flikken is a so-called virtually augmented game in which players equipped with mobile devices interact in a physical environment (i.e. a city) augmented with virtual ob jects.
Original languageEnglish
Publication statusPublished - 15 Feb 2010


  • context-awareness
  • tuple space
  • mobile ad hoc networks


Dive into the research topics of 'Flikken: Programming a Mobile Game with Context-Aware Tuples'. Together they form a unique fingerprint.

Cite this