Game-based HCI Methods: Workshop on Playfully Engaging Users in Design

Karin Slegers, Bernhard Maurer, Lizzy Bleumers, Alina Krischkowsky, Pieter Duysburgh, Mark Blythe

Research output: Chapter in Book/Report/Conference proceedingConference paperResearch

5 Citations (Scopus)

Abstract

The idea of using game elements outside of the domains of game and play is not new. Similar to the approach of participatory design games, more and more HCI researchers are adopting game design elements in their research methods, e.g. to create a safe and comfortable setting for their participants, to improve group dynamics during research, or to stimulate future thinking. This workshop aims to further experiment with using game design elements to improve HCI research, and to explore how such elements can become part of the different phases of design.
Original languageEnglish
Title of host publicationProceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems
Place of PublicationNew York, NY, USA
PublisherACM
Pages3484-3491
Number of pages8
ISBN (Print)978-1-4503-4082-3
DOIs
Publication statusPublished - 2016
EventCHI 2016: Conference on Human Factors in Computing Systems: CHI4Good - San Jose, CA, United States
Duration: 7 May 201612 May 2016

Publication series

NameCHI EA '16
PublisherACM

Conference

ConferenceCHI 2016: Conference on Human Factors in Computing Systems
Abbreviated titleCHI 2016
Country/TerritoryUnited States
CitySan Jose, CA
Period7/05/1612/05/16

Keywords

  • HCI methods, game design elements, game dynamics, game mechanics, gamification

Fingerprint

Dive into the research topics of 'Game-based HCI Methods: Workshop on Playfully Engaging Users in Design'. Together they form a unique fingerprint.

Cite this