This deliverable builds on D1.5 Handbook of best practices in gamification
WP1 - State-of-the-Art. D1.5 looks at the state of the art gamification techniques that enable, motivate and trigger people to participate and act. It reviews general goals and aims of gamification to enhance non-game applications and looks at the most frequently used game mechanics and elements used. The deliverable also provides general advice for good practices collected through the various academic papers and practical guidelines. Furthermore, through case studies, more specific analysis is presented on how gamification can work.
This gamification plan serves as a guideline for the development of gamified mechanics for the parent project. It addresses both in-app features, online features (e.g., via web platform or emailing service) and offline games used at face to face meetings. As there have been changes in the technical development options (i.e., departure of Enerbyte from the project team), there is some uncertainty regarding the scope for implementation of gamification and the means these could be executed. These guidelines therefore provide a description of the game mechanics that can realistically be applied during the project. We also suggest extra features that would enhance the platform if they become technically possible.