Making Complexity Measurable in Practice: A Formal Analysis of Gamble-Play media

Maarten Denoo, Bruno Dupont, Bieke Zaman, Eva Grosemans, Steven Malliet

Research output: Contribution to journalArticlepeer-review

4 Citations (Scopus)
358 Downloads (Pure)

Abstract

Over the past decade, videogames have become increasingly gambling-like in their design. Scientific and regulatory attempts to unravel such design seem particularly oriented towards the effects and regulatory treatment of paid-for loot boxes, favoring either measurability or complexity. Departing from gamble-play theory, this paper, therefore, attempts to make complexity measurable in practice. We conduct a formal analysis of 20 videogames that include loot boxes, social casino games, optional gambling-themed activities and token wagering by identifying and mapping interactions between their features. Having uncovered 51 features across 11 categories, we then reinterpret previously established notions of gambling. In doing so, we aim to contribute to a future-proof understanding of gambling in videogames.
Original languageEnglish
Article number15554120231175615
Pages (from-to)1-27
Number of pages27
JournalGames and Culture
Volume19
Issue number6
DOIs
Publication statusPublished - 2023

Bibliographical note

Publisher Copyright:
© The Author(s) 2023.

Keywords

  • gaming
  • gambling
  • design
  • content analysis

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