Reinforcement Learning 101 with a Virtual Reality Game

Research output: Non-textual formDigital or Visual Products

Abstract

Our proof-of-concept demonstrates how Virtual Reality can be used to explain the basic concepts of Reinforcement Learning. This application visualizes the learning process of Watkins' Q(λ), a fundamental algorithm in the field, in the form of an interactive treasure hunt game. A player takes the role of an autonomous agent, and must learn the shortest path to a hidden treasure through experience. The application also allows an audience to follow the game from an external display.
Original languageEnglish
Media of outputvisual material (filmstrip, videotape, DVD, ...)
Size3:58
Publication statusPublished - 4 Apr 2019

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