Scripting Mobile Devices with AmbientTalk

Elisa Gonzalez Boix, Christophe Scholliers, Andoni Lombide Carreton, Tom Van Cutsem, Stijn Mostinckx, Wolfgang De Meuter

Research output: Chapter in Book/Report/Conference proceedingChapter

1 Citation (Scopus)

Abstract

This chapter is about programming mobile handheld devices with a scripting language called AmbientTalk. This language has been designed with the goal of easily prototyping applications that run on mobile devices interacting via a wireless network. Programming such applications traditionally involves interacting with low-level APIs in order to perform basic tasks like service discovery and communicating with remote services. We introduce the AmbientTalk scripting language, its implementation on top of the Java Micro edition platform (J2ME) and finally introduce Urbiflock, a pervasive social application for handheld devices developed entirely in AmbientTalk.
Original languageEnglish
Title of host publicationHandheld Computing for Mobile Commerce: Applications, Concepts and Technologies
EditorsWen-chen Hu, Yanjun Zuo
PublisherIGI Global
Pages202-224
Number of pages23
ISBN (Print)978-1-61520-761-9
Publication statusPublished - 1 Mar 2010

Bibliographical note

Wen-Chen Hu and Yanjun Zuo

Keywords

  • mobile ad hoc networks
  • pervasive computing
  • actors
  • events
  • scripting languages
  • service discovery
  • distributed systems
  • social computing

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