Serious Games in Secondary Education to Introduce Circular Economy: Experiences With the Game EcoCEO

Julie Roba, Tom Emile Kuppens, Lise Janssens, Anse Smeets, Saskia Manshoven, Katrien Struyven

Research output: Contribution to journalArticlepeer-review

3 Citations (Scopus)

Abstract

The concept of the circular economy is being proposed as an alternative for the current linear economy. However, little research has been done on how to integrate this topic within education. Serious games are suggested as an appropriate way to create awareness about and stimulate behavioral change toward sustainable development. Therefore, the serious game ecoCEO has been developed to introduce the circular economy concept within upper secondary education. The game's intention is to introduce students to the challenge of resource scarcity, circular product design, sustainable entrepreneurship and circular business models. EcoCEO has been tested among 42 students, whose written reflections were qualitatively examined. EcoCEO appears successful, at least partially, in contrasting the circular economy with the linear economy and in conveying relevant concepts such as recycling and reuse. EcoCEO also illustrates the importance of the circular economy within the context of material scarcity. Moreover, most students in our case study seem to have a good impression of the role and responsibilities of a (sustainable) entrepreneur. Despite its difficulty level, the majority of the students reported having fun while playing ecoCEO.

Original languageEnglish
Article number690232
Number of pages <span style="color:red"p> <font size="1.5"> ✽ </span> </font>12
JournalFrontiers in Sustainability
Volume2
DOIs
Publication statusPublished - 26 Aug 2021

Bibliographical note

Funding Information:
EcoCEO, developed by VITO, Wuppertal Institute and the National Research Council of Italy. This activity has received funding from the European Institute of Innovation and Technology (EIT), a body of the European Union, under the Horizon 2020, the EU Framework Programme for Research and Innovation. More information about the game can be found here: https://ecoceo.vito.be/en . We would also like to thank the students and teachers who participated.

Funding Information:
EcoCEO, developed by VITO, Wuppertal Institute and the National Research Council of Italy. This activity has received funding from the European Institute of Innovation and Technology (EIT), a body of the European Union, under the Horizon 2020, the EU Framework Programme for Research and Innovation. More information about the game can be found here: https://ecoceo.vito.be/en. We would also like to thank the students and teachers who participated.

Publisher Copyright:
Copyright © 2021 Roba, Kuppens, Janssens, Smeets, Manshoven and Struyven.

Copyright:
Copyright 2023 Elsevier B.V., All rights reserved.

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