Abstract
In this chapter we discuss the wide range of challenges in user-generated Internet-of-Things (IoT) applications, as being worked on among the large consortium of the DiY Smart Experiences project (DiYSE, ITEA2 08005).
The chapter starts with a discussion on the context of \'DiY\' as a phenomenon to be leveraged, and eco-awareness as an example application area. Then, the main body of the chapter is devoted to the technical outline of the DiYSE architecture, starting at the lower IoT layers of sensors, actuators and middleware, over the role of semantics in device and service interoperability, up to requirements for the service framework and the application creation process.
The chapter rounds off with some considerations concerning tangible interaction in the smart space, assumed in DiYSE both in the context of experiencing as well as shaping user experiences.
The chapter starts with a discussion on the context of \'DiY\' as a phenomenon to be leveraged, and eco-awareness as an example application area. Then, the main body of the chapter is devoted to the technical outline of the DiYSE architecture, starting at the lower IoT layers of sensors, actuators and middleware, over the role of semantics in device and service interoperability, up to requirements for the service framework and the application creation process.
The chapter rounds off with some considerations concerning tangible interaction in the smart space, assumed in DiYSE both in the context of experiencing as well as shaping user experiences.
Original language | English |
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Title of host publication | Unknown |
Publication status | Published - 1 Apr 2011 |
Keywords
- Do-It-Yourself
- ambient computing
- DOGMA
- ontology engineering