The Use of Mobile Games to Assess Cognitive Function of Elderly with and without Cognitive Impairment.

Bruno Bonnechère, melissa Van Vooren, Jean-Christophe Bier, Sandra De Breucker, Olivier Van Hove, Serge Van Sint Jan, Veronique Feipel, Bart Jansen

Research output: Contribution to journalArticlepeer-review

20 Citations (Scopus)

Abstract

BACKGROUND: In the past few years numerous mobile games have been developed to train the brain. There is a lack of information about the relation between the scores obtained in these games and the cognitive abilities of the patients. OBJECTIVE: The aim of this study was to determine whether or not mobile games can be used to assess cognitive abilities of elderly. METHODS: Twenty healthy young adults, 29 old patients with cognitive impairments (Mini-Mental State Exam (MMSE) [20- 24]) and 27-aged controls participated in this study. Scores obtained in 7 mobile games were correlated with MMSE and the Addenbrooke's Cognitive Evaluation revised (ACE-R). RESULTS: Statistically significant differences were found for all games between patients with cognitive impairments and the aged controls. Correlations between the average scores of the games and the MMSE and ACE-R are significant (R = 0.72 [p < 0.001] and R = 0.81 [p < 0.001], respectively). CONCLUSION: Scores of cognitive mobile games could be used as an alternative to MMSE and ACE-R to evaluate cognitive function of aged people with and without cognitive impairment at least when MMSE is higher than 20/30.

Original languageEnglish
Pages (from-to)1285-1293
Number of pages9
JournalJournal of Alzheimer's Disease
Volume64
Issue number4
DOIs
Publication statusPublished - 24 Jul 2018

Keywords

  • Assessment
  • cognitive evaluation
  • dementia
  • mobile games
  • serious games

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