Analytic computation of line-drawn objects in computer generated holography

David Blinder, Takashi Nishitsuji, Takashi Kakue, Tomoyoshi Shimobaba, Tomoyoshi Ito, Peter Schelkens

Onderzoeksoutput: Article

1 Citaat (Scopus)
40 Downloads (Pure)

Samenvatting

Digital holography is a promising display technology that can account for all human visual cues, with many potential applications i.a. in AR and VR. However, one of the main challenges in computer generated holography (CGH) needed for driving these displays are the high computational requirements. In this work, we propose a new CGH technique for the efficient analytical computation of lines and arc primitives. We express the solutions analytically by means of incomplete cylindrical functions, and devise an efficiently computable approximation suitable for massively parallel computing architectures. We implement the algorithm on a GPU (with CUDA), provide an error analysis and report real-time frame rates for CGH of complex 3D scenes of line-drawn objects, and validate the algorithm in an optical setup.
Originele taal-2English
Artikelnummer405179
Pagina's (van-tot)31226-31240
Aantal pagina's15
TijdschriftOptics Express
Volume28
Nummer van het tijdschrift21
DOI's
StatusPublished - 12 okt 2020

Vingerafdruk

Duik in de onderzoeksthema's van 'Analytic computation of line-drawn objects in computer generated holography'. Samen vormen ze een unieke vingerafdruk.

Citeer dit