Enterprise Innovation Planning with social software

Mixel Peeters, Tanguy Coenen, Edmond Torfs, Eduard Vandijck

    Onderzoeksoutput: Conference paperResearch

    Samenvatting

    Enterprise Innovation Planning (EIP) is proposed to manage discontinuous innovation. Discontinuous innovation happens through creative destruction and requires a method of discontinuous learning. In this paper we will use a theoretical and interdisciplinary model of discontinuous learning called Novelty-Action (NA). NA refers to the necessity of acting, in general, to learn the inherently unknown. Within the NA-model two auxiliary learning processes play a major role: mastering and reflection. Reflection allows imagination but may break the link to reality. Mastering allows creation, but that may alter your worldview. The interaction between mastering and reflection creates an iterative incremental learning process. The NA-model is the backbone of the EIP's structure and function. To make EIP concrete, we align it with social software. Where social software is used to harvest experience, EIP should deal with the resisting effect expertise can have on learning novelty.
    Originele taal-2English
    TitelThe Proceedings of The XX ISPIM Conference 2009 Vienna, Austria - 21-24 June 2009
    UitgeverijLappeenranta University of Technology Press
    ISBN van geprinte versie978-952-214-767-7
    StatusPublished - 22 jun 2009
    EvenementUnknown - Stockholm, Sweden
    Duur: 21 sep 200925 sep 2009

    Publicatie series

    NaamISPIM

    Conference

    ConferenceUnknown
    Land/RegioSweden
    StadStockholm
    Periode21/09/0925/09/09

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