@inproceedings{b1dcb6d5cac5499095947bc8da246477,
title = "Enterprise Innovation Planning with social software",
abstract = "Enterprise Innovation Planning (EIP) is proposed to manage discontinuous innovation. Discontinuous innovation happens through creative destruction and requires a method of discontinuous learning. In this paper we will use a theoretical and interdisciplinary model of discontinuous learning called Novelty-Action (NA). NA refers to the necessity of acting, in general, to learn the inherently unknown. Within the NA-model two auxiliary learning processes play a major role: mastering and reflection. Reflection allows imagination but may break the link to reality. Mastering allows creation, but that may alter your worldview. The interaction between mastering and reflection creates an iterative incremental learning process. The NA-model is the backbone of the EIP's structure and function. To make EIP concrete, we align it with social software. Where social software is used to harvest experience, EIP should deal with the resisting effect expertise can have on learning novelty.",
keywords = "discontinuous innovation, social software, complex-systems and cognitive-cybernetics, actor-network theory",
author = "Mixel Peeters and Tanguy Coenen and Edmond Torfs and Eduard Vandijck",
year = "2009",
month = jun,
day = "22",
language = "English",
isbn = "978-952-214-767-7",
series = "ISPIM",
publisher = "Lappeenranta University of Technology Press",
booktitle = "The Proceedings of The XX ISPIM Conference 2009 Vienna, Austria - 21-24 June 2009",
note = "Finds and Results from the Swedish Cyprus Expedition: A Gender Perspective at the Medelhavsmuseet ; Conference date: 21-09-2009 Through 25-09-2009",
}