Game-based HCI Methods: Workshop on Playfully Engaging Users in Design

Karin Slegers, Bernhard Maurer, Lizzy Bleumers, Alina Krischkowsky, Pieter Duysburgh, Mark Blythe

Onderzoeksoutput: Conference paper

5 Citaten (Scopus)

Samenvatting

The idea of using game elements outside of the domains of game and play is not new. Similar to the approach of participatory design games, more and more HCI researchers are adopting game design elements in their research methods, e.g. to create a safe and comfortable setting for their participants, to improve group dynamics during research, or to stimulate future thinking. This workshop aims to further experiment with using game design elements to improve HCI research, and to explore how such elements can become part of the different phases of design.
Originele taal-2English
TitelProceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems
Plaats van productieNew York, NY, USA
UitgeverijACM
Pagina's3484-3491
Aantal pagina's8
ISBN van geprinte versie978-1-4503-4082-3
DOI's
StatusPublished - 2016
EvenementCHI 2016: Conference on Human Factors in Computing Systems: CHI4Good - San Jose, CA, United States
Duur: 7 mei 201612 mei 2016

Publicatie series

NaamCHI EA '16
UitgeverijACM

Conference

ConferenceCHI 2016: Conference on Human Factors in Computing Systems
Verkorte titelCHI 2016
Land/RegioUnited States
StadSan Jose, CA
Periode7/05/1612/05/16

Vingerafdruk

Duik in de onderzoeksthema's van 'Game-based HCI Methods: Workshop on Playfully Engaging Users in Design'. Samen vormen ze een unieke vingerafdruk.

Citeer dit