Ladders and snakes: Lessons learned from applying contextual laddering to game prototype evaluation

Lizzy Bleumers, Koen Willaert, Rob Heyman, An Jacobs

Onderzoeksoutput: Chapterpeer review

Samenvatting

In this paper, we report on the evaluation of two mixed-reality gaming prototypes intended for intergenerational remote play. Both prototypes represent family members by their video-image integrated in a computer-generated environment. The first prototype provides cooperative puzzle play, while the second prototype is a quiz game.

Using a method called contextual laddering, we were able to not only identify which prototype characteristics were (dis)liked by family members, but also how these related back to the values that family members attach importance to. By discussing how we applied the method and presenting the lessons we drew from this implementation, we want to illustrate how contextual laddering can contribute to games research and development.
Originele taal-2English
TitelApplied Playfulness
SubtitelProceedings of the Vienna Games Conference 2011
RedacteurenJ. Wimmer, K. Mitgutsch, H. Rosenstingl
UitgeverijNew Academic Press
Pagina's238-253
Aantal pagina's16
ISBN van geprinte versie978-3-7003-1830-9
StatusPublished - 2012

Bibliografische nota

J. Wimmer, K. Mitgutsch, H. Rosenstingl

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