TY - JOUR
T1 - Life is Random, Time is Not: Markov Decision Processes with Window Objectives
AU - Brihaye, Thomas
AU - Delgrange, Florent
AU - Oualhadj, Youssouf
AU - Randour, Mickael
PY - 2020/12/14
Y1 - 2020/12/14
N2 - The window mechanism was introduced by Chatterjee et al. to strengthen classical game objectives with time bounds. It permits to synthesize system controllers that exhibit acceptable behaviors within a configurable time frame, all along their infinite execution, in contrast to the traditional objectives that only require correctness of behaviors in the limit. The window concept has proved its interest in a variety of two-player zero-sum games because it enables reasoning about such time bounds in system specifications, but also thanks to the increased tractability that it usually yields. In this work, we extend the window framework to stochastic environments by considering Markov decision processes. A fundamental problem in this context is the threshold probability problem: given an objective it aims to synthesize strategies that guarantee satisfying runs with a given probability. We solve it for the usual variants of window objectives, where either the time frame is set as a parameter, or we ask if such a time frame exists. We develop a generic approach for window-based objectives and instantiate it for the classical mean-payoff and parity objectives, already considered in games. Our work paves the way to a wide use of the window mechanism in stochastic models.
AB - The window mechanism was introduced by Chatterjee et al. to strengthen classical game objectives with time bounds. It permits to synthesize system controllers that exhibit acceptable behaviors within a configurable time frame, all along their infinite execution, in contrast to the traditional objectives that only require correctness of behaviors in the limit. The window concept has proved its interest in a variety of two-player zero-sum games because it enables reasoning about such time bounds in system specifications, but also thanks to the increased tractability that it usually yields. In this work, we extend the window framework to stochastic environments by considering Markov decision processes. A fundamental problem in this context is the threshold probability problem: given an objective it aims to synthesize strategies that guarantee satisfying runs with a given probability. We solve it for the usual variants of window objectives, where either the time frame is set as a parameter, or we ask if such a time frame exists. We develop a generic approach for window-based objectives and instantiate it for the classical mean-payoff and parity objectives, already considered in games. Our work paves the way to a wide use of the window mechanism in stochastic models.
KW - Computer Science
KW - Logic in Computer Science
KW - Artificial Intelligence
KW - Formal Languages and Automata Theory
KW - Game Theory
KW - Mathematics - Probability
UR - http://www.scopus.com/inward/record.url?scp=85101636509&partnerID=8YFLogxK
U2 - 10.23638/LMCS-16(4:13)2020
DO - 10.23638/LMCS-16(4:13)2020
M3 - Article
VL - 16
SP - 13:1-13:30
JO - Logical Methods in Computer Science
JF - Logical Methods in Computer Science
SN - 1860-5974
IS - 4
ER -