Scripting Mobile Devices with AmbientTalk

Elisa Gonzalez Boix, Christophe Scholliers, Andoni Lombide Carreton, Tom Van Cutsem, Stijn Mostinckx, Wolfgang De Meuter

Onderzoeksoutput: Chapterpeer review

1 Citaat (Scopus)

Samenvatting

This chapter is about programming mobile handheld devices with a scripting language called AmbientTalk. This language has been designed with the goal of easily prototyping applications that run on mobile devices interacting via a wireless network. Programming such applications traditionally involves interacting with low-level APIs in order to perform basic tasks like service discovery and communicating with remote services. We introduce the AmbientTalk scripting language, its implementation on top of the Java Micro edition platform (J2ME) and finally introduce Urbiflock, a pervasive social application for handheld devices developed entirely in AmbientTalk.
Originele taal-2English
TitelHandheld Computing for Mobile Commerce: Applications, Concepts and Technologies
RedacteurenWen-chen Hu, Yanjun Zuo
UitgeverijIGI Global
Pagina's202-224
Aantal pagina's23
ISBN van geprinte versie978-1-61520-761-9
StatusPublished - 1 mrt 2010

Bibliografische nota

Wen-Chen Hu and Yanjun Zuo

Vingerafdruk

Duik in de onderzoeksthema's van 'Scripting Mobile Devices with AmbientTalk'. Samen vormen ze een unieke vingerafdruk.

Citeer dit